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Client Based Versus Browser Based Games

Βαθμολόγησε αυτό το Άρθρο With a great spark in today’s line up of online games catering multiple number of players at a time, the battle between fetching the greater number of players arise. What are the pros and cons of Client Bases over Browser based games? Let’s find out! MMO Square - Client Based Versus Browser Based Games

Which is better? A client based game or a browser based one? One couldn’t simply answer the question, particularly if one does not play both. A client based subscriber and an avid fan of massive MMO titles, whatever genre they may fall in would surely pick the client based games for their quality of production, efforts in polishing in-game systems and mechanics, their great detail in their assets, and predominantly over the gameplay they offer.

Upon searching for answers in different forums, a lot of people would subscribe to this answer too. They are keen on observing the benefits of a client based game more than what the latter can offer. It seems that the tide has turned its favor for those practicing to polish the needs of each and every hardcore mmo gamer. But there is a downside to it - a greater set of audience from casual gamers await the benefits of browser based games and they seem to easily fuel its popularity and survivability.

To get things started, let us line up the pros and cons of each system and compare their real world application, benefits, and downs. First among the list is of course the access. Access to the game can be sub divided into several important aspects. First off, the computing/hardware requirements. A highly rated client based game of course would be a charmer beyond reasonable doubt – but along with this asset, comes the hard corners of access – the hardware needed to pull off those nifty effects and detail. With respect to that, you are rest assured to be thrown for a simpler environment and minimal computing-power-hogging effects in a browser based title – in different points of view, a point to each of them.

Aside from this, there is also the size requirement of a game. Today’s stream of client based online games follow the trend of having in the tens of GB (gigabyte) in size. Heavily relying on the capacity of one’s internet connection, the bigger size requirements ultimately limits the crowd that it can cater. Which then grants favor to browser based games that can seamlessly be accessed anywhere with a simple running computer system with a sound internet connection.


And then we have the mobility factor. Sure thing you can load up some client based game in a powerful gaming laptop, but nothing beats instant access to a game – wherever you are, whatever hardware system you use. Picking up where you left in a game could never provide easier access than in browser based games. Some of which even provides multi-platforms enabling access to your smartphones. Since browser based games require lower computing requirements, it is relative that it is easier to garner a lot of subscribers.

And speaking of which – the subscriber perspective. A lot of gamers has taken a liking to MMO games like Clash of Clans. And probably for one strong reason – ease of access to the game. When a game caters to a lot of plausible players, it opens up the possibility to fetch in a great number of active community – which in return, is the vital component of any MMO game if it wants to survive. Casual gamers (which heavily out-number hardcore gamers) dig in to this. Less complex game is equals to less complex input from the player -- a perfect formula to fetch a lot of people in.

Some say client based MMOs are in the verge of extinction. Fewer developers subscribe to the challenge to build a better game world that offers tremendous features unseen from the previous titles. And as soon as the critics start to barrage them with issues and flaws, their player base would start to decline. This is seen at a constant pace among MMO titles of the recent years. As for browser based games, there sure are a lot out there, and critics wouldn’t even mind them. The result, a great number of promising titles to have you simply enjoy a great online game.

Other than that, you have the loyalty of the patrons. As for the casual gamers, easy come – easy go. No commitment whatsoever comes into browser based games. Hence multiple activities are featured to throw in something new for you to catch every time. Unlike the patron of client based systems, commitment to the game is assured for as long as new content is patched to the game, and balance within the game remains.

As technology keeps the pace of upgrading computing stuff and all, we may find ourselves at a constant pace of change as well -- in every single game feature to be had. So instead of barging into fights with patrons of specific game systems, the most important thing despite whatever you’d pick for a game is that you enjoy playing it.

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