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Retro Commander
Play a modern-day apocalyptic setting Real-Time Tactical and Strategy game presented in the Retro RTTS gaming style of the 90s and 2000s.
Build up your turf by gathering resources, insuring energy generation, and building essential structures to survive the hostile environment.
Engage in both defensive and offensive maneuvers to emerge victorious through keen strategy and tactics against your formidable foes.
My first experience in playing a Real Time Tactics and Strategy game was way back in the mid-1980s when micro-computers (PCs today) were beginning to get very popular. The game was called The Ancient Art Of War where you either defend your turf (fort, town, castle, and the like) from incoming troops from the neighboring lands. Likewise, you have the option to attack them as well. The troops were varied (archers, swordsmen, spearmen, etc.), with leaders like Napoleon, Athena, Crazy Ivan, and Sun Tzu among others. The lands were separated by water and connected by bridges (man-made and natural). The game was very memorable as it introduced way, way back then the principles of RTTS gaming. Published by Broderbund, it was top of the line at the time despite the outdated graphics, audio, and gameplay compared to today's standards but nevertheless will immerse one in a deep wargaming experience even when played today.
Just like Art of War, Retro Commander (despite its current day release) brings back Real Time Tactics and Strategy gaming to the late 1990s and 2000s. The game is reminiscent of Westwood's “Command & Conquer” series and Gas Powered Games “Supreme Commander” which came out in 2007. Using gameplay elements from both preceding games, Retro Commander tries to capture the intensity and thrill of the modern and advanced combat RTTS gameplay which had made a huge mark in the realm of the RTS genre. The game is an awesome throwback with outdated styled graphics of the time with new technologies, weapons, and units guaranteed to garner player interest and attention.
Players can play solo campaign-based games or multi-player skirmishes in either online or LAN gameplay. Playing solo against the AI has the option of being done offline which again brings back the days of single-player RTTS games. There are five sides to choose from, each with their own strengths and weaknesses, aside from their own proprietary weapons, and technologies. Weapons include tanks, aircraft, ships, and other vehicles of war as well as an assortment of rockets, missiles, and advanced weaponry like lasers and the like. It's up to you (the player) to make use of them wisely, effectively, and efficiently. An Army would never be complete without grunts so barracks and training facilities would definitely be one of the major structures to build.
As the game is like C&C, you will have to build up your own turf and the way to do it is really similar to C&C. You have to create your power grid (power plants), your resource-gathering processing plants, and gather resources for power and materials. Construct troop structures and train/recruit your men, build manufacturing plants and roll out your armored vehicles, aircraft, and warships. Creating a base with resources and the sea nearby will give you a definite advantage in building both your defensive and offensive capabilities. Make sure to prioritize the defense structures (cannons, missile turrets, etc) in and around your base as well as an army of troops and vehicles on standby as you continually upgrade your fort. If you have played C&C before as well as the legendary Blizzard games (Star and WarCraft), you will be at home with Retro Commander’s base-building activities.
Once your base can withstand incoming attacks and you gain enough confidence in your Army's strength, you can consider expanding your territory and obliterating your opponents. Attacks can be done by land, air, or sea (SEAL) and just like C&C and Supreme Commander, you usually have to obliterate your enemies. The game however does not have heroes like Havoc, Tanya, and Jim Raynor who go around wrecking enemy bases all by themselves. Also, the UI is not as smooth as the old AAA RTTS legends and is quite confusing at times and need to be gotten used to. The graphics, music, and voiceovers are fine and even immersive with their old-school retro appeal.
Despite its entire shortcomings, the default game can be played for free and spending would only be for players willing to move on to additional downloadable content (DLCs). For those however who are just looking for an RTTS game similar to the C&C series and Supreme Commander, the game may just be for you. Nevertheless, there's no harm in trying. It's free. It's Retro. It's Real Time Tactics and Strategy!
Retro Commander Shrnutí
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Play a modern-day apocalyptic setting Real-Time Tactical and Strategy game presented in the Retro RTTS gaming style of the 90s and 2000s.
Build up your turf by gathering resources, insuring energy generation, and building essential structures to survive the hostile environment.
Engage in both defensive and offensive maneuvers to emerge victorious through keen strategy and tactics against your formidable foes.
My first experience in playing a Real Time Tactics and Strategy game was way back in the mid-1980s when micro-computers (PCs today) were beginning to get very popular. The game was called The Ancient Art Of War where you either defend your turf (fort, town, castle, and the like) from incoming troops from the neighboring lands. Likewise, you have the option to attack them as well. The troops were varied (archers, swordsmen, spearmen, etc.), with leaders like Napoleon, Athena, Crazy Ivan, and Sun Tzu among others. The lands were separated by water and connected by bridges (man-made and natural). The game was very memorable as it introduced way, way back then the principles of RTTS gaming. Published by Broderbund, it was top of the line at the time despite the outdated graphics, audio, and gameplay compared to today's standards but nevertheless will immerse one in a deep wargaming experience even when played today.
Just like Art of War, Retro Commander (despite its current day release) brings back Real Time Tactics and Strategy gaming to the late 1990s and 2000s. The game is reminiscent of Westwood's “Command & Conquer” series and Gas Powered Games “Supreme Commander” which came out in 2007. Using gameplay elements from both preceding games, Retro Commander tries to capture the intensity and thrill of the modern and advanced combat RTTS gameplay which had made a huge mark in the realm of the RTS genre. The game is an awesome throwback with outdated styled graphics of the time with new technologies, weapons, and units guaranteed to garner player interest and attention.
Players can play solo campaign-based games or multi-player skirmishes in either online or LAN gameplay. Playing solo against the AI has the option of being done offline which again brings back the days of single-player RTTS games. There are five sides to choose from, each with their own strengths and weaknesses, aside from their own proprietary weapons, and technologies. Weapons include tanks, aircraft, ships, and other vehicles of war as well as an assortment of rockets, missiles, and advanced weaponry like lasers and the like. It's up to you (the player) to make use of them wisely, effectively, and efficiently. An Army would never be complete without grunts so barracks and training facilities would definitely be one of the major structures to build.
As the game is like C&C, you will have to build up your own turf and the way to do it is really similar to C&C. You have to create your power grid (power plants), your resource-gathering processing plants, and gather resources for power and materials. Construct troop structures and train/recruit your men, build manufacturing plants and roll out your armored vehicles, aircraft, and warships. Creating a base with resources and the sea nearby will give you a definite advantage in building both your defensive and offensive capabilities. Make sure to prioritize the defense structures (cannons, missile turrets, etc) in and around your base as well as an army of troops and vehicles on standby as you continually upgrade your fort. If you have played C&C before as well as the legendary Blizzard games (Star and WarCraft), you will be at home with Retro Commander’s base-building activities.
Once your base can withstand incoming attacks and you gain enough confidence in your Army's strength, you can consider expanding your territory and obliterating your opponents. Attacks can be done by land, air, or sea (SEAL) and just like C&C and Supreme Commander, you usually have to obliterate your enemies. The game however does not have heroes like Havoc, Tanya, and Jim Raynor who go around wrecking enemy bases all by themselves. Also, the UI is not as smooth as the old AAA RTTS legends and is quite confusing at times and need to be gotten used to. The graphics, music, and voiceovers are fine and even immersive with their old-school retro appeal.
Despite its entire shortcomings, the default game can be played for free and spending would only be for players willing to move on to additional downloadable content (DLCs). For those however who are just looking for an RTTS game similar to the C&C series and Supreme Commander, the game may just be for you. Nevertheless, there's no harm in trying. It's free. It's Retro. It's Real Time Tactics and Strategy!
Retro Commander Shrnutí








































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